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Game info
PS2

Xiaolin Showdown

Xiaolin Showdown
GenreFighting game
DeveloperBottleRocket Entertainment
PublisherKonami
Released2006
Rating
Graphics:8.0
Sound:8.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Originally based on an American animated television series, Xiaolin Showdown is a 3D fighting game developed in 2006 for the PS2 console.
 
Review
Xiaolin ShowdownSTORY / GAMEPLAY
In Xiaolin Showdown you lead a Kung-Fu monk and his three martial arts warriors in an action packed quest to search and protect Shen Gong Wu from Evil Boy Genius Jack Spicer, his army of robots and an ancient witch called Wuya! The main game is split into two levels. The first and most common is a pseudo co-operative (up to four players) fighting game in a shoe-box arena that feels like a an old-school 2D side scrolling fighting but from a 3D perspective! Kick wave after wave the flying robot enemies until the level ends against a big boss. When the onslaught is over, you and your allies are whisked away to a showdown stage with a mission to a..."capture the flag" style gameplay. Quite odd, but original at the same time!

GRAPHICS / SOUND
The cell-shaded, cartoon-ish graphics of the game are good! The characters move fast and smooth although the controls seem a bit awkward at times due to the gameplay camera that moves quite slow compared to the game's action speed! The game's sound is equally good, with some nice sound effects and cool music scores during gameplay!
 
Screenshots
  • Xiaolin Showdown
  • Xiaolin Showdown
  • Xiaolin Showdown
  • Xiaolin Showdown
  • Xiaolin Showdown
  • Xiaolin Showdown
  • Xiaolin Showdown
  • Xiaolin Showdown
  • Xiaolin Showdown
  • Xiaolin Showdown
  • Xiaolin Showdown
  • Xiaolin Showdown
 
Hardware information

Playstation 2 (PS2)

Playstation 2 (PS2)CPU: 64-bit "Emotion Engine" clocked at 294.912 MHz (10.5 million transistors), Main processor: MIPS R5900 CPU core, 64 bit, little endian (mipsel). I/O: CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 37.5 MHz) for backwards compatibility with PS1.
MEMORY: 32MB
GRAPHICS: "Graphics Synthesizer" clocked at 147.456 MHz, Video output analysis: from 256x224 to 1280x1024 pixels, 4 MB Embedded DRAM video memory bandwidth at 48 gigabytes per second (main system 32 MB can be dedicated into VRAM for off-screen materials)
SOUND: Audio: "SPU1+SPU2" (SPU1 is actually the CPU clocked at 8 MHz) 48 hardware channels of (ADPCM on SPU2) plus software-mixed channels with sampling Freq from 44,1kHz to 48 kHz.PS2 could produce sounds in Dolby Pro Logic II mode, for gaming plus Dolby Digital 5.1 and DTS for movies.
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The Playstation 2 (PS2) (default) color palette
24bit RGB 16,7 million-color palette (16,7M on screen)
 
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